56 lines
3.8 KiB
ReStructuredText
56 lines
3.8 KiB
ReStructuredText
============
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API Concepts
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============
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Overview
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~~~~~~~~~~~~~~~~~~~~
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Events convey information about the API's inner workings to the user. There are 3 severity levels: ``EventInfo``, ``EventWarning``, and ``Error``.
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**However, the API treats events of severities** ``EventInfo`` **and** ``EventWarning`` **differently than those of severity** ``Error`` **.**
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From here on out, when we (and the API functions) refer to "events", we refer exclusively to those of severities ``EventInfo`` and ``EventWarning``, which use the events_ system.
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Those of severity ``Error`` are referred to as "errors", which use a separate errors_ system.
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Events should periodically be read out in order to avoid overflowing, and the last error should be read out immediately after an API function fails.
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Additionally, `event callbacks`_ can be registered, which may remove the need to periodically read events in some cases.
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.. _events:
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Events
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~~~~~~~~~~~~~~~~~~~~
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The API stores events in a single buffer that can has a default size of 10,000 events.
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This limit includes 1 reserved slot at the end of the buffer for a potential Event of type ``TooManyEvents`` and severity ``EventWarning``, which is added when there are too many events for the buffer to hold.
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This could occur if the events aren't read out by the user often enough, or if the user sets the size of the buffer to a value smaller than the number of existing events.
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There will only ever be one of these ``TooManyEvents`` events, and it will always be located at the very end of the buffer if it exists.
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Because of this reserved slot, the buffer by default is able to hold 9,999 events. If capacity is exceeded, the oldest events in the buffer are automatically discarded until the buffer is exactly at capacity again.
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When events are read out by the user, they are removed from the buffer. If an event filter is used, only the filtered events will be removed from the buffer.
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In a multithreaded environment, all threads will log their events to the same buffer. In this case, the order of events will largely be meaningless, although the behavior of ``TooManyEvents`` is still guaranteed to be as described above.
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.. _event callbacks:
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Event Callbacks
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~~~~~~~~~~~~~~~~~~~~
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Users may register event callbacks, which are automatically called whenever a matching event is logged.
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Message callbacks consist of a user-defined ``std::function< void( std::shared_ptr<APIEvent> ) >`` and optional EventFilter used for matching.
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If no EventFilter is provided, the default-constructed one will be used, which matches any event.
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Registering a callback returns an ``int`` representing the id of the callback, which should be stored by the user and later used to remove the callback when desired.
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Note that this functionality is only available in C and C++. C does not currently support filters.
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Event callbacks are run after the event has been added to the buffer of events. The buffer of events may be safely modified within the callback, such as getting (flushing) the type and severity of the triggering event.
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Using event callbacks in this manner means that periodically reading events is unnecessary.
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.. _errors:
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Errors
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~~~~~~~~~
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The error system is threadsafe and separate from the events_ system.
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Each thread keeps track of the last error logged on it, and getting the last error will return the last error from the calling thread, removing it in the process.
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Trying to get the last error when there is none will return an event of type ``NoErrorFound`` and severity ``EventInfo``.
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The API also contains some threads for internal use which may potentially log errors of their own and are inaccessible to the user.
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These threads have been marked to downgrade any errors that occur on them to severity ``EventWarning`` and will log the corresponding event in the events_ system described above.
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