canlogserver: fix infinite loops during signal handling
Previously, the `canlogserver` could get stuck in infinite loops when receiving a signal (e.g., SIGINT via Ctrl-C) in two scenarios: 1. Inside the `bind()` retry loop: If the port was busy (e.g., in TIME_WAIT), the loop retried indefinitely using `nanosleep` without checking the `running` flag set by the signal handler. 2. Inside the `accept()` loop: The loop was unconditional (`while(1)`). If `accept()` was interrupted by a signal, it returned with `EINTR`, but the loop immediately restarted, effectively ignoring the shutdown request. This patch adds checks for the `running` flag in both loops to ensure the server terminates correctly upon receiving a signal. It also ensures the socket is closed properly and the correct exit code (128 + signal number) is returned. Signed-off-by: Oleksij Rempel <linux@rempel-privat.de>pull/615/head
parent
1f038b3cd8
commit
03cf00cbf3
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@ -177,7 +177,8 @@ int main(int argc, char **argv)
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sigset_t sigset;
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fd_set rdfs;
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int s[MAXDEV];
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int socki, accsocket;
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int socki;
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int accsocket = -1;
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canid_t mask[MAXDEV] = {0};
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canid_t value[MAXDEV] = {0};
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int inv_filter[MAXDEV] = {0};
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@ -286,7 +287,7 @@ int main(int argc, char **argv)
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inaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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inaddr.sin_port = htons(port);
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while(bind(socki, (struct sockaddr*)&inaddr, sizeof(inaddr)) < 0) {
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while(running && bind(socki, (struct sockaddr*)&inaddr, sizeof(inaddr)) < 0) {
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struct timespec f = {
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.tv_nsec = 100 * 1000 * 1000,
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};
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@ -295,12 +296,17 @@ int main(int argc, char **argv)
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nanosleep(&f, NULL);
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}
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if (!running) {
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close(socki);
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return 128 + signal_num;
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}
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if (listen(socki, 3) != 0) {
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perror("listen");
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exit(1);
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}
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while(1) {
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while(running) {
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accsocket = accept(socki, (struct sockaddr*)&clientaddr, &sin_size);
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if (accsocket > 0) {
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//printf("accepted\n");
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@ -314,6 +320,11 @@ int main(int argc, char **argv)
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}
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}
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if (!running) {
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close(socki);
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return 128 + signal_num;
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}
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for (i=0; i<currmax; i++) {
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pr_debug("open %d '%s' m%08X v%08X i%d e%d.\n",
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